#225: Untold Interactive Tales of the Lair Legion: Dangerous Paths


“Hallie, can you read us?” came Hatman’s crackly signal from around the world.

“We’re getting interference from whatever event’s happened there, but yes we can here you,” the AI replied. “What’s happening?”

“Hard to describe,” the capped crusader admitted. “All the others are involved in rescue operations. The tectonic shift has caused devastation here. Look, let me put the thing on screen…”

The image on the main viewer shifted to a video shot from the LairJet’s nose camera. It hovered high over a vast grey plain. It was like a giant spoon had carved a four hundred mile scoop out of the landscape, leaving only a deep gorge or sheared bedrock. Beyond it the land was churned up and broken for three hundred miles in every direction.

“Wait a minute,” objected Sir Mumphrey, scowling at the picture. “Isn’t that what happened to Ausgard yesterday?”

“Pretty much,” Hatman agreed. “And now it’s happened here.”

“And where is ‘here’ exactly?” Amber St Clare, LL/government liaison demanded. “We need to know where to direct the aid efforts.”

Hatman gestured to the deep earth-wound. “That down there,” he announced, “was Wakandybar!”



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